A Fistful of Darkness is a Weird West Fantasyhack of Blades in the Dark with heavy emphasis on the fantasy part. It’s not intended to be an accurate history lesson or a simulation of past times. It is designed to be a cinematic game which lets you play all those Weird West tropes towards the end of the world.
A Fistful of Darkness is not a complete game. It’s a hack for Blades in the Dark by John Harper. You will need that game to play and if you don’t already own it, get it NOW! It’s more than worth your money.
Imaging a world with the magic and mystery of the frontier: wide open plains of the Old Wild West in all its beauty and madness, where violence and sacrifice dominate every single day. Now add the Hellstone rush, under- ground mayhem in mines and brand new sciences & machines. Don’t forget immigration, injustice, vigilante justice, outlaws, gunslingers, slick talkers and setting suns. This all in the face of an impending doom: Demons and the four riders bringing the end of the world as you know it. How do you make it to the top of this powder keg, which side will you take in the impending war and how much will your soul suffer? Let’s play to find out!
12 new playbooks
The Fist - Like a cobra, ready to strike
The Shot - A deadly gunslinger & showman
The Law - A lawmen & enforcer
The Gamble - A subtle manipulator & sly trickster
The Scout - A stealthy tracker & hunter
The Outlaw - A maverick & desperado beyond rules
The Thunderheart - A totem fighter born from the land
The Speaker - A spiritual guide & protector
The Plan - A well-connected mastermind
The Gentle Touch - An empathic light in a dark world
The Wrench & Saw - Mad scientist, Hellstone otaku
And special: The Revenant - A vengeful spirit in a dead body
New mechanics for your characters, crew and world (for example: Hellstone, Grit, Ablass, Stigmatas, Doom, Riders of the Apocalypse/End Game, Underworld Runs, Mutations)
Modified rules for Payout, Downtime and Entanglements/Rider Events, which tie into the Doom and Riders systems
A toolbox to create your own Weird West setting via world building
24 new factions for Mudwater and beyond
~180 pages of unique content including art
“Get ready, Mateo. Doom is coming to dinner.” — MARSHAL McCAIN
DOOM IS COMING TO MUDWATER
It was a dark time, and it just got much darker: As if living in a cruel and heartless frontier world was not enough, as if living in a Hell on earth was not enough... in a too deep mine near that sleepy hollow called Mudwater they found Bloodstone. Thereafter known as Hellstone.
The old ones say that some things are better left uncovered and Hellstone is definitely such a thing. Like the original box of Pandora it was found deep in the earth, and now there is no way undoing it. You think the gold rush turned men into greedy monsters? Think again, because now we have all that and the real thing: monsters and demons, spirits and ghosts, mutants and undead soulless killers. Hordes of them hunting in the night, ravaging the countryside and swarms of living nightmares attacking from the skies. Beware traveler, no road is save anymore. They are coming from the mines, they are coming from underground maws, spawned into the dark where Hellstone is found.
Hellstone turned out to be way more valuable than any other resource known to man, even more precious than your beloved gold. Since they found a way to gain energy from Hellstone there's a new generation of marvellous machines and weapons for your greedy way to the top. Science and ancient magic rituals are equally powered with what Hellstone brings. Some say there's a just and appropriate way to use Hellstone, most of them just don't care if that's true. They are too busy exploiting it. It's a new world and everybody wants a big piece of it or die trying.
The elders and wise ones are sure the final days are upon us, that Hellstone is the first omen of a grim doom: The four horsemen will come. The white, the red, the black and the pale horse along with their riders will end existence and bring judgement and redemption. It's obvious that Hellstone plays a crucial part in this but the greedy ones are too blind to see. Does your posse recognize those signs or are you're too busy climbing to the top at the expense of their fellow people?
Thought you knew the face of greed? Come to Mudwater and learn anew. Some fools say it’s better to reign in Hell than serve in Heaven. Oh, yes! Who needs Heaven anyway when you have a Hellstone colt in your hand, still warm from killing a horde of demons? Just pray that you never run out of ammo... and pray for the day of your creator's judgement.
Hello, I have just started my first read-through of the rules and I'm loving it so far. Thanks for your hard work on this!
I was planning to use Roll20 with my group, but it looks like the character sheets are an earlier version. Do you have any plans to update the Roll20 documents to v1.4?
If you're open to some additional suggestions ... the light blue text in the chat, which shows the results of resistance rolls, is hard too see against the grey background. Would you consider using another color instead of that? (My apologies in advance if that's something that I can change on my own.)
Hi! Thanks for pointing that out. Sheets are currently at V1.3 of the book (sheets and book has different version numbers because they do not change in sync). Only change in book V1.4 is a renaming of a special abilitiy in the The Law playbook. I will do that asap and let you know. Same for light blue color: I will change that asap to something with more contrast.
Hi, have loved reading through the game. I had a quick question and wasn't sure where else to ask.
"To use the artifact it must first be bound to the PC (his/her soul, maybe?). To bound it, pay the quality level of the artifact in Grit (may be resisted using Guts). Artifacts already owned at the beginning of the game are bounded to the PC for free."
Does this mean permanently losing Grit (resisted) or is there no reason to resist unless the Quality is particularly high?
Here is a good place to ask questions or over at the Blades in the Dark forum. So, thanks for asking and no the paid Grit was not meant to be permanent but a one-off payment. I hope for a good scene when the PCs is bounded the artifact (or the other way around). Maybe the PCs does not choose the moment for the bounding but the artifact does or the former owner dies in combat and you have this one chance to snatch this Hellstone gun before some else does. If you don't have enough Grit left or you just don't want to accept a Stigmata you may choose to resist. BTW if you resist or not does mean something storywise, right? Open arms acception or another burden, it may establish a starting ground for this PC/artifact relationsship. Everything is a good story or questions to the players or a cool scene.